My name is Christopher Brändström and I am currently working full time as Freelance Senior Modeler/Concept Artist. Prior to freelancing full time I was at Industrial Light & Magic Art Department and Framestore Art Department in London working on Star Wars Force Awakens, Beauty and the Beast, Avengers, The Mummy, Wrath of the Titans, World War Z, All You Need is Kill, RIPD naming a few films. You can find more movies under Professional Work -> Movies.
As a freelancer, I’ve worked with companies like Industrial Light & Magic, McFarlane Toys and created character for games like Forza Horizon 2, Killzone 4 and The Drowning. At Framestore Commercials I worked as a Senior Modeler, Texture Artist and Character Designer. For a complete list of all commercials, please have a look in my Professional Work -> Commercials-section.

Besides working with movies and commercials I worked with games for more than 10 years on platforms like PSP, PS2, PS3, XBOX, XBOX 360 and Windows. I’ve worked on titles such as Battlefield Bad Company, Battlefield Bad Company 2, Mirror’s Edge and Need for Speed. For a complete list of all games, please have a look in my Professional Work -> Games-section. I’ve worked with 3D-engines such as Gamebryo, Frostbite, Unreal Editor and Unity.

I provide services mainly in these areas but not exclusively:

CINEMATIC ART
– High Resolution UV’d Zbrush/Mudbox models.
– Low Resolution UV’d models in various formats.
– Full Concepts in 3D/2D.
–  High Resolution textures like Diffuse, Specular, Normal, Displacement, Vector Displacement maps etc.
– Composing of Beauty Renders, Posters, Promotion and Cover Art.

GAME ART
– High Resolution UV’d Zbrush/Mudbox models.
– Low Resolution UV’d in-game models exported in various formats.
– Textures like Diffuse, Specular, Normal, Displacement maps etc.
– Full Concepts in 3D/2D.
– Composing of Beauty Renders, Posters, Promotion and Cover Art.

TOYS
– Creating and exporting of High-res models for 3D-printing, statues etc.
– Design Marquette.
– Action Figures